I-injini yeMidlalo: I-injini yomdlalo womatshini wokuloba yinkqubo yesoftware enoxanduva lokunikezela ngescreen somdlalo kunye nokulungisa iziphumo. Isebenzisa itekhnoloji yeendlela ze-ratics kunye nee-algorithms ukwenza umhlaba ofanelekileyo wehlabathi kunye neemodeli zentlanzi.
Imigaqo yeMidlalo: Imithetho yomdlalo ichaza izinto ezahlukeneyo kunye nokuziphatha kumdlalo. Umzekelo, uhlobo, amandla, ixabiso leegobolondo, kunye nesantya sokuhamba kweentlanzi. Le mithetho ichaza ubunzima kunye nokuzonwabisa ngomdlalo.
I-Algorithm ye-Algorithm: Ukuqinisekisa ukulunga kunye nokungaqinisekisi komdlalo, umatshini wokuloba usebenzisa i-algorithm engahleliyo ukumisela imibandela efana nendawo yokubonakala, indlela yokuqubha, kwaye inokwenzeka ukubakho kwentlanzi. Oku kwenza umdlalo ngamnye ugcwele imingeni kwaye umangalise.
Isinxibelelanisi somsebenzisi: Umnxibelelanisi woMsebenzisi yijelo elibalulekileyo lokuba abadlali banxibelelane nomatshini wokuloba. Ibandakanya izinto ezinjengeemenyu zomdlalo, ukusetwa, ukuboniswa kwamanqaku, kunye nokukhawuleza ulwazi. Imbonakalo yabasebenzisi abanobuhlobo inokuphucula amava omdlalo kunye nolwaneliseko lomdlalo kunye nolwaneliseko.
